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<channel>
<title>x-warrior's CGPortoflio Gallery</title>
<link>http://x-warrior.cgsociety.org/gallery/</link>
<description>x-warrior's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Finish the fight</title>
	<link>http://x-warrior.cgsociety.org/gallery/514708</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1183588909_small.jpg"><br><br>This is a fan art poster I made for the Halo universe created by Bungie studios.  It's a custom exoskelton armor inspired by the SPI and Mjolnir armor from the game's universe. <br />
<br />
I wanted an effect of &quot;grandeur&quot;. Somekind of epic feeling with the character since I wanted to print it as a &quot;fan-made&quot; poster.<br />
<br />
C&amp;C are always welcome!]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 22:41:52 +0000</pubDate>
	</item>
	<item>
	<title>A Brigadier Bot</title>
	<link>http://x-warrior.cgsociety.org/gallery/448929</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1168288016_small.jpg"><br><br>This image was inspired by a sketch from Andrew Ley. The bot ended up looking not so like the sketch, but I feel it's important to give my source of inspiration for this piece.<br />
<br />
It was modelled, textured and rendered in Blender3d and then opened in Photoshop to composite the mech with a photograph.<br />
<br />
C&amp;C are very welcome!<br />
I'm always looking for job so if you like my work and need a freelancer, be sure to drop me an email!]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 20:27:00 +0000</pubDate>
	</item>
	<item>
	<title>X-Racer 4</title>
	<link>http://x-warrior.cgsociety.org/gallery/384409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1153578106_small.jpg"><br><br>This image represent a car I created for a contest focused on designing a sci-fi race car. I decided to design it based on a motorcycle look. The pilot was made by Jonathan Williamson. This render is only for showcasing the vehicle since I was not totally satisfied by the look of the final image submitted to the contest. Due to several problem and lack of time, the whole scene (everything except the girl and the car) was created, textured and light in about 3hour..letting me just enough time to render before the deadline of the contest. You can see that image here:<br />
http://gallery.mudpuddle.co.nz/albums/xwarrior/Xracer4_final.jpg<br />
<br />
thanks for viewing]]>
	</description>
	<pubDate>Sat, 22 Jul 2006 14:21:49 +0000</pubDate>
	</item>
	<item>
	<title>Mobas City - AnotherSky</title>
	<link>http://x-warrior.cgsociety.org/gallery/333830</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1143070627_small.jpg"><br><br>This image was created for Mobas, an advertising company. The image had to show that they can reach anyone in Europe so the idea was to build a city in which there are several important building from European cities like the Eiffel tower, the big Ben, the Acropolis of Grece, the Coliseum etc. The image was made in and rendered in several differnet layer in Blender3d and then composed in photoshop]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:37:09 +0000</pubDate>
	</item>
	<item>
	<title>P38 Lightingbolt</title>
	<link>http://x-warrior.cgsociety.org/gallery/313846</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1138477649_small.jpg"><br><br>P38 LightningBolt CVTOLV<br />
WWII never ended, the Atomic bomb was never created, and the world as we know it now never came about. The long years of the war caused a massive drain on oil resources. The P38 LightningBolt Carrier vertical takeoff and landing variant is a crucial ship in the Airforce, offering fuel efficiency, power, and Battlefield access that other planes would dream of.<br />
This is my take at a retro futuristic aircraft design based on the p38 lightning from WW2. It was made for a 24h straight 3d modelling only challenge with another member of the Blender3d community. So yeah, since this was a modelling only challenge I feel this piece is finished. Here is a few other views of the airplane:<br />
http://gallery.mudpuddle.co.nz/albums/xwarrior/P38lightningbolt3.jpg<br />
http://gallery.mudpuddle.co.nz/albums/xwarrior/P38lightningbolt2.jpg<br />
http://gallery.mudpuddle.co.nz/albums/xwarrior/P38lightningbolt1.jpg<br />
And a awesome painting done by M.K. Nayman (painted over one of my render using photoshop)<br />
http://gallery.mudpuddle.co.nz/albums/xwarrior/Raid_hot_mama.jpg<br />
]]>
	</description>
	<pubDate>Sat, 28 Jan 2006 19:47:31 +0000</pubDate>
	</item>
	<item>
	<title>City Light</title>
	<link>http://x-warrior.cgsociety.org/gallery/182298</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1099017668_small.jpg"><br><br>City Light was a cooperative project. Me, Jean-Sébastie Guillemette and Matthew Nayman worked on it for about 4weeks.<br />
<u>X-Warrior's part:</u><br />
-modelling buildings<br />
-texturing<br />
<u>Nayman's part:</u><br />
-Animating<br />
-Special Effects (post process)<br />
-Modelling of vehicles<br />
Statistic:<br />
654 680 faces<br />
The pic took about 45min to render<br />
The anim took a full week to render<br />
Here is the animation (~7mb, ~40sec):<br />
http://theexodus.battletechmodproductions.com/xwarrior/citylight.avi<br />
(divx compression)<br />
Sorry for the bad compression, but our webspace is limited, if anyone want to help with this, just pm me <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
Here is a wireframe:<br />
http://theexodus.battletechmodproductions.com/citylightwireframe.jpg<br />
The program used for modelling is Blender, rendering was also done in Blender.  The textures are all procedural and the post pro. was done in After Effect.<br />
C&amp;C are always welcome!<br />
]]>
	</description>
	<pubDate>Fri, 29 Oct 2004 02:41:11 +0000</pubDate>
	</item>
	<item>
	<title>X-racer3 - F12055</title>
	<link>http://x-warrior.cgsociety.org/gallery/240472</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1116204226_small.jpg"><br><br>This image was created for the F1 Blender Challenge. An anual contest that have as a theme to create a futuristic f1 race car.  The car itself was created a few weeks ago in a few days.  The environment, the lighting, and the texturing were done in a single day (+ some about 2 hours from the night before). Very little post production in the final (minor contrast correction).<br />
]]>
	</description>
	<pubDate>Mon, 16 May 2005 00:43:48 +0000</pubDate>
	</item>
	<item>
	<title>Mobas City</title>
	<link>http://x-warrior.cgsociety.org/gallery/261378</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1122152761_small.jpg"><br><br>Hi,<br />
This is Mobas City.  A sci-fi city created for the company <a href="http://www.mobas.com" target="_blank">Mobas</a>. Mobas is an advertising company based in England. The image shows that they have no frontier accross europe and that &quot;Mobas, is your gateway for advertising throughout Europe&quot;.<br />
I hope you guys like it. I won't be working on it anymore, but C&amp;C are always appreciated for my next projects.<br />
some fun stats:<br />
-6 178 380 polys (before render, so once everything is in triangle I believe it was around 8millions)<br />
-4 passes of render (1 for the city, 3 for the trees)<br />
-All the trees are of course composited on top of the city as well as their reflection in the windows<br />
-4 days to render the final passes in A3 format with 16 AA samples and 16Ao samples<br />
-Alot of crash! <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /><br />
<a href="http://gallery.mudpuddle.co.nz/albums/xwarrior/MobasCity_1600x1200_JSGuillemette_web.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 23 Jul 2005 21:06:06 +0000</pubDate>
	</item>
	<item>
	<title>Skadi</title>
	<link>http://x-warrior.cgsociety.org/gallery/208286</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1107699602_small.jpg"><br><br>This was produced as an high poly model to generate a normal map for a mod of the upcoming Battlefield 2 game.  The mod title is Mech Tactical Simulation<br />
http;//mts.battletechmodproductions.com<br />
Other renders:<br />
cockpit &amp; color works done by Matthew Nayman<br />
<a href="http://theexodus.battletechmodproductions.com/xwarrior/Skadi/Cockpit1.jpg" target="_blank">http://theexodus.battletechmodprodu...di/Cockpit1.jpg</a><br />
<a href="http://theexodus.battletechmodproductions.com/xwarrior/Skadi/skadipaintjob.jpg" target="_blank">http://theexodus.battletechmodprodu...adipaintjob.jpg</a><br />
Another color work (paintover in photoshop)<br />
<a href="http://theexodus.battletechmodproductions.com/xwarrior/Skadi/SkadiTest.jpg" target="_blank">http://theexodus.battletechmodprodu...i/SkadiTest.jpg</a><br />
another render<br />
<a href="http://theexodus.battletechmodproductions.com/xwarrior/Skadi/skadifull.jpg" target="_blank">http://theexodus.battletechmodprodu...i/skadifull.jpg</a><br />
an earlier view of the bottom:<br />
<a href="http://theexodus.battletechmodproductions.com/xwarrior/Skadi/skadi16.jpg" target="_blank">http://theexodus.battletechmodprodu...adi/skadi16.jpg</a><br />
Hope you like! I'll be waiting for some c&amp;c!<br />
]]>
	</description>
	<pubDate>Sat, 05 Feb 2005 23:19:02 +0000</pubDate>
	</item>
	<item>
	<title>City Light - remix</title>
	<link>http://x-warrior.cgsociety.org/gallery/333834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13084/13084_1143070915_small.jpg"><br><br>This was created for the 2004 Blender art festival. It was, obviously, created in Blender3d.]]>
	</description>
	<pubDate>Wed, 22 Mar 2006 23:41:56 +0000</pubDate>
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